Smeltery Recipes
OriginalSeptember 6, 2025About 3 min
Alloy
Syntax:
alloy(result: Fluid, inputs: Fluid[], temperature?: number = 100)
Features:
- Supports the
.temperature()
method to set the smelting temperature.
ServerEvents.recipes((event) => {
const { tconstruct } = event.recipes;
tconstruct.alloy("tconstruct:molten_rose_gold", [Fluid.of("tconstruct:molten_gold", 1000), Fluid.of("tconstruct:molten_copper", 1000)]);
tconstruct.alloy("tconstruct:molten_rose_gold", [Fluid.of("tconstruct:molten_gold", 1000), Fluid.of("tconstruct:molten_copper", 1000)], 1000);
tconstruct.alloy("tconstruct:molten_rose_gold", [Fluid.of("tconstruct:molten_gold", 1000), Fluid.of("tconstruct:molten_copper", 1000)]).temperature(1000);
});
Casting Table/Basin - Item Casting
Syntax:
casting_table(
result: Item,
fluid: Fluid,
cast: Item,
cast_consumed?: boolean = false,
cooling_time?: number = 1.0,
switch_slots?: boolean = false
)
casting_basin(
result: Item,
fluid: Fluid,
cast: Item,
cast_consumed?: boolean = false,
cooling_time?: number = 1.0,
switch_slots?: boolean = false
)
Features:
- Supports the
.cast_consumed(boolean)
method to set whether the cast is consumed. - Supports the
.cooling_time(number)
method to set the cooling time. - Supports the
.switch_slots(boolean)
method to switch the item and cast slots for the next recipe.
ServerEvents.recipes((event) => {
const { tconstruct } = event.recipes;
tconstruct.casting_table("minecraft:gold_apple", Fluid.of("tconstruct:molten_gold", 1000), "minecraft:apple");
tconstruct.casting_table("minecraft:gold_apple", Fluid.of("tconstruct:molten_gold", 1000), "minecraft:apple").cast_consumed(true);
tconstruct.casting_table("minecraft:gold_apple", Fluid.of("tconstruct:molten_gold", 1000), "minecraft:apple").cooling_time(1.5);
tconstruct.casting_table("minecraft:gold_apple", Fluid.of("tconstruct:molten_gold", 1000), "minecraft:apple").switch_slots(true);
tconstruct.casting_basin("minecraft:gold_block", Fluid.of("tconstruct:molten_gold", 1000), "minecraft:gold_ingot");
tconstruct.casting_basin("minecraft:gold_block", Fluid.of("tconstruct:molten_gold", 1000), "minecraft:gold_ingot").cast_consumed(true);
tconstruct.casting_basin("minecraft:gold_block", Fluid.of("tconstruct:molten_gold", 1000), "minecraft:gold_ingot").cooling_time(1.5);
tconstruct.casting_basin("minecraft:gold_block", Fluid.of("tconstruct:molten_gold", 1000), "minecraft:gold_ingot").switch_slots(true);
});
Casting Table/Basin - Cast Duplication
Syntax:
table_duplication(cast: Item, fluid: Fluid, cooling_time?: number = 1.0)
basin_duplication(cast: Item, fluid: Fluid, cooling_time?: number = 1.0)
Features:
- Supports the
.cooling_time(number)
method to set the cooling time.
ServerEvents.recipes((event) => {
const { tconstruct } = event.recipes;
tconstruct.table_duplication("minecraft:gold_ingot", Fluid.of("tconstruct:molten_gold", 1000));
tconstruct.table_duplication("minecraft:gold_ingot", Fluid.of("tconstruct:molten_gold", 1000)).cooling_time(1.5);
tconstruct.basin_duplication("minecraft:gold_block", Fluid.of("tconstruct:molten_gold", 1000));
tconstruct.basin_duplication("minecraft:gold_block", Fluid.of("tconstruct:molten_gold", 1000)).cooling_time(1.5);
});
Casting Table/Basin - Potion Casting
Syntax:
casting_table_potion(result: Item, bottle: Item, fluid: Fluid, cooling_time?: number = 1.0)
casting_basin_potion(result: Item, bottle: Item, fluid: Fluid, cooling_time?: number = 1.0)
Features:
- Supports the
.cooling_time(number)
method to set the cooling time.
ServerEvents.recipes((event) => {
const { tconstruct } = event.recipes;
tconstruct.casting_table_potion("minecraft:potion", "minecraft:glass_bottle", Fluid.of("tconstruct:molten_gold", 1000));
tconstruct.casting_table_potion("minecraft:potion", "minecraft:glass_bottle", Fluid.of("tconstruct:molten_gold", 1000)).cooling_time(1.5);
tconstruct.casting_basin_potion("minecraft:potion", "minecraft:glass_bottle", Fluid.of("tconstruct:molten_gold", 1000));
tconstruct.casting_basin_potion("minecraft:potion", "minecraft:glass_bottle", Fluid.of("tconstruct:molten_gold", 1000)).cooling_time(1.5);
});
Casting Table/Basin - Container Filling
Syntax:
table_filling(fluid_amount?: number = 100, container?: Item = AIR)
basin_filling(fluid_amount?: number = 100, container?: Item = AIR)
Features:
- Supports the
.fluid_amount(number)
method to set the fluid amount. - Supports the
.container(Item)
method to set the container.
ServerEvents.recipes((event) => {
const { tconstruct } = event.recipes;
tconstruct.table_filling(100, "minecraft:glass_bottle");
tconstruct.table_filling(200, "minecraft:bucket");
tconstruct.basin_filling(100, "minecraft:glass_bottle");
tconstruct.basin_filling(200, "minecraft:bucket");
});
Entity Melting
WIP
This entry does not currently exist in the mod. It may be added in the future. The content below is for reference only.
Syntax:
// entity_melting(result: Fluid, entity: Entity, temperature?: number = 100.0): EntityMeltingTconstruct
Fuel
Syntax:
melting_fuel(duration?: number = 100, fluid: Fluid, temperature?: number = 100)
Features:
- Supports the
.duration(number)
method to set the burn time.
ServerEvents.recipes((event) => {
const { tconstruct } = event.recipes;
tconstruct.melting_fuel(100, Fluid.of("tconstruct:molten_gold", 1000));
tconstruct.melting_fuel(200, Fluid.of("tconstruct:molten_gold", 1000), 1200);
});
Item Melting
Syntax:
melting(result: Fluid, ingredient: Item, temperature?: number = 100, time?: number = 100)
Features:
- Supports the
.temperature(number)
method to set the smelting temperature. - Supports the
.time(number)
method to set the smelting time.
ServerEvents.recipes((event) => {
const { tconstruct } = event.recipes;
tconstruct.melting(Fluid.of("tconstruct:molten_gold", 1000), "minecraft:gold_ingot");
tconstruct.melting(Fluid.of("tconstruct:molten_gold", 1000), "minecraft:gold_ingot").temperature(1200);
tconstruct.melting(Fluid.of("tconstruct:molten_gold", 1000), "minecraft:gold_ingot").time(200);
});
Item Melting - Based on Durability
WIP
This entry does not currently exist in the mod. It may be added in the future. The content below is for reference only.
Syntax:
// melting_durability(result: Fluid, ingredient: Item, temperature?: number = 100, time?: number = 100)
Ore Melting
WIP
This entry does not currently exist in the mod. It may be added in the future. The content below is for reference only.
Syntax:
// ore_melting(result: Fluid, ingredient: Item, temperature?: number = 100, time?: number = 100)
Casting Table/Basin - Mold Forming
Syntax:
molding_table(result: Item, pattern: Item, material: Item)
molding_basin(result: Item, pattern: Item, material: Item)
ServerEvents.recipes((event) => {
const { tconstruct } = event.recipes;
tconstruct.molding_table("minecraft:gold_ingot", "tconstruct:gold_ingot_pattern", "tconstruct:molten_gold");
tconstruct.molding_basin("minecraft:gold_block", "tconstruct:gold_block_pattern", "tconstruct:molten_gold");
});